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DECLARE @troopstrength INT = 75600
DECLARE @troopbonushealth REAL = 237.5 +25 + 2 + 25
DECLARE @troopbonusstrength REAL = 257.5 + 25 + 2 + 25
DECLARE @troopbonusstrength2 INT = 592
DECLARE @troopnumber INT = 79
DECLARE @aydaelevel INT = 0

-- elf 24

--DECLARE @enemy1strength INT = 2600
--DECLARE @enemy1number INT   = 6000
--DECLARE @enemy2strength INT = 28
--DECLARE @enemy2number INT   = 240000


-- inferno 23
DECLARE @enemy1strength INT = 3100
DECLARE @enemy1number INT   = 4100
DECLARE @enemy2strength INT = 50
DECLARE @enemy2number INT   = 110000

-- elf 23
--DECLARE @enemy1strength INT = 2600
--DECLARE @enemy1number INT   = 3800
--DECLARE @enemy2strength INT = 100
--DECLARE @enemy2number INT   = 42000

--undead 23
--DECLARE @enemy1strength INT = 1100
--DECLARE @enemy1number INT   = 8100
--DECLARE @enemy2strength INT = 28
--DECLARE @enemy2number INT   = 140000

SELECT 
--*,
--damage * @troopnumber totaldamage,
--iif(damage * @troopnumber > m1health, 0, cast(m1health- damage * @troopnumber as int)+1)*3/ health monster1kill, 
cast(@enemy1strength * @enemy1number * 3 / damage as int)+1 neededtokill,
cast(@enemy1strength * @enemy1number / health as int) kills1,
cast(@enemy2strength * @enemy2number / health as int) kills2,
cast((@enemy1strength * @enemy1number + @enemy2strength * @enemy2number)/ health as int) maxkills
FROM
(SELECT 
  damage   = @troopstrength * (@troopbonusstrength + @troopbonusstrength2 + @aydaelevel+ 100)/100,
  m1health = @enemy1strength * @enemy1number * 3 ,
  m2health = @enemy2strength * @enemy2number * 3 ,
  health   = (@troopbonushealth + @aydaelevel+ 100)/100*@troopstrength*3 
)x

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