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DECLARE @troopstrength INT = 180000
DECLARE @troopbonushealth REAL = 317 - 83 + 50
DECLARE @troopbonusstrength REAL = 360 - 83 + 50
DECLARE @troopbonusstrength2 REAL = 0
DECLARE @troopnumber INT = 4
/*
--level 18 barb

DECLARE @enemy1strength real = 360 * 1.45
DECLARE @enemy1number INT   =  4600
DECLARE @enemy2strength real = 28 -- archers has bonus vs my troops
DECLARE @enemy2number INT   =  26000
*/
/*
--level 18 elf
DECLARE @enemy1strength real = 900 * 1.25
DECLARE @enemy1number INT   = 1500
DECLARE @enemy2strength real = 28
DECLARE @enemy2number INT   = 20000
*/
/*
--level 19 elf
DECLARE @enemy1strength real = 100 * 1.35
DECLARE @enemy1number INT   = 17000
DECLARE @enemy2strength real = 2600
DECLARE @enemy2number real   = 640
*/
/*
--level 17 inferno
DECLARE @enemy1strength real = 4100
DECLARE @enemy1number INT   = 260
DECLARE @enemy2strength INT = 720
DECLARE @enemy2number INT   = 640
*/
/*

--level 18 special
DECLARE @enemy1strength real = 400
DECLARE @enemy1number INT   = 4172
DECLARE @enemy2strength real = 400
DECLARE @enemy2number INT   = 1788
*/
/*
--level 17 special
DECLARE @enemy1strength real = 400
DECLARE @enemy1number INT   = 3012
DECLARE @enemy2strength real = 400
DECLARE @enemy2number INT   = 1291
*/
/*
--level 18 cursed

DECLARE @enemy1strength real = 360
DECLARE @enemy1number INT   = 4200
DECLARE @enemy2strength real = 270
DECLARE @enemy2number INT   = 2400
*/
/*
--level 17 undead

DECLARE @enemy1strength real = 1100
DECLARE @enemy1number INT   = 1100
DECLARE @enemy2strength real = 720 * 1.50 -- archers has bonus vs my troops
DECLARE @enemy2number INT   = 710
*/
--level 17 barb

DECLARE @enemy1strength real = 360*1.45
DECLARE @enemy1number INT   =  2700
DECLARE @enemy2strength real = 150 -- archers has bonus vs my troops
DECLARE @enemy2number INT   =  2700
SELECT
  case when @enemy1strength * @enemy1number + @enemy2strength * @enemy2number < (@troopbonushealth + 100)/100*@troopstrength*3 then 'SAFE' ELSE 'KILL' END status,
  case when @troopstrength * (@troopbonusstrength + @troopbonusstrength2 + 100)/100*@troopnumber <@enemy1strength * @enemy1number * 3 then 'not killing monster1' else 'ok' end,
  case when @troopstrength * (@troopbonusstrength + 100)/100*@troopnumber < @enemy2strength * @enemy2number * 3 then 'not killing monster2' else 'ok' end,
  mydamage1   = @troopstrength * (@troopbonusstrength + @troopbonusstrength2 + 100)/100*@troopnumber,
  mydamage2   = @troopstrength * (@troopbonusstrength + 100)/100*@troopnumber,
  monster1health = @enemy1strength * @enemy1number * 3 ,
  monster2health = @enemy2strength * @enemy2number * 3 ,
  monster1damage = @enemy1strength * @enemy1number,
  monster2damage = @enemy2strength * @enemy2number,
  totaldamage = @enemy1strength * @enemy1number + @enemy2strength * @enemy2number,
  myhealth   = (@troopbonushealth + 100)/100*@troopstrength*3

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